To enter something much more experimental in terms of skills. In this new installment the team has had the opportunity to add content, to fit new ideas. Enough time for the players of our first installment to have changed a lot of perspective when it comes to games.” To an original that saw the light of day no less than seven years. By expanding Alto’s adventures with The Spirit of the Mountain we have returned to the original idea. “In Alto’s Odyssey biomes, the spirit of discovering new worlds, play a predominant role. In Alto’s Adventure the tone, the general dynamic of the game, is more intimate, exploring the mountain as we find it. “The two versions of Alto’s adventures are consistent with each other, they respect each other and the tone of each one is unique. The team came up with new ideas, some of which carried over to Alto’s Odyssey, but several required the Adventure environment to make sense. According to Ryan, The Spirit of the Mountain project began almost after the completion of the original version of the game. At Applesfera we have been able to interview Ryan Cash, CEO of Snowman, developer of Alto’s Adventure, who has told us more about the game.
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